phaser place on ellipse
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Phaser Place on Ellipse#
If you are trying to place your Phaser game object on an elliptical path, then you may want to consider using the following formula:
x = centerX + Math.cos(angle) * a;
y = centerY + Math.sin(angle) * b;Explanation:#
centerXandcenterYrepresent the center of your ellipse.aandbrepresent the length of the semi-major and semi-minor axis of your ellipse respectively.anglerepresents the angle at which you want to place your object on the ellipse.- The
Math.cosandMath.sinfunctions are used to calculate the x and y coordinates of your object respectively.
Example:#
Suppose you want to place an image of a spaceship on an elliptical path centered at (300, 300) with a semi-major axis of 200 and a semi-minor axis of 150. To make the spaceship move along the elliptical path, you will need to update its position inside the game loop.
// define initial angle
let angle = 0;
function update() {
// update angle
angle += 0.01;
// calculate new position
let x = 300 + Math.cos(angle) * 200;
let y = 300 + Math.sin(angle) * 150;
// set new position
spaceship.x = x;
spaceship.y = y;
}This code will make the spaceship move along the elliptical path with a constant angular velocity of 0.01 radians per frame.